datafile = poleon.dat
affiliation = player
moveType = 0
maxHP = 3000
timeToLive = -20
walkspeed = 10.0
juiceForPlayer = 0
addedUnits = 3
addedUnit0 = poleonDot    32.0 0.0 1 0.0   0.0   1 5  5  0  5  1 0 true 10
addedUnit1 = poleonNeedle 16.0 0.0 8 256.0 16.0  2 15 15 0  10 0 0 true 500
addedUnit2 = poleonSeeker 0.0  0.0 4 0.0   64.0  4 30 30 30 30 5 0 true 1000
isThePC = true
[Animation]
animIdle = 0 -1 0 poleon 0
animRun = 0 -1 0 p2 0
animAttack1 = 0 -1 0 patt1a 0 patt1b 0
animAttack4 = 12 -1 1 att2a 4 att2b 1 att2c 1
animStun = 0 -1 0 stun 0
animDead = 0 -1 0 dead 10
animAim = 0 -1 0 aim 0
[Sound]
Hit = data/sounds/poleonHit.ogg
Dead = data/sounds/poleonDead.ogg
Att1 = data/sounds/poleonDot.ogg
Att2 = data/sounds/poleonNeedle.ogg
Att3 = data/sounds/poleonSeeker.ogg
[AI]
[unitProperties]
Player = InvincibleWhenHit ChainAttack1 ChainAttack2 IgnoreHealthFor1stAttack ClearStunFor3rdAttack
Hitbox = HitsEnemy HitsEnemyProjectile HitsOpponentWhenStunned
Defense = 