datafile = machineGun.dat
affiliation = playerProjectile
moveType = 0
maxHP = 1
timeToLive = -10
walkspeed = 20.0
juiceForPlayer = 5
alignStyle = 0
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 shot 0
animRun = 0 -1 0 shot 0
animDead = 0 -1 0 shot 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile DiesWhenHitsWall DiesWhenEnemyHits DiesWhenEnemyProjectileHits DealsNoKnockback
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = 5
badStatus = 0 0 0 0