datafile = badmojo.dat
affiliation = enemyProjectile
moveType = 0
maxHP = 2
timeToLive = -10
walkspeed = 10.0
juiceForPlayer = 10
[Animation]
animIdle = 300 -1 0 run1 0 run2 0 run3 0
animRun = 300 -1 0 run1 0 run2 0 run3 0
animDead = 0 -1 0 dead1 0 dead2 0 dead3 0
[AI]
targetAffiliation = player
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsPlayer DiesWhenHitsWall DiesWhenPlayerHits DiesWhenPlayerProjectileHits
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 16.0
kbDuration = 10
damageDealt = 150
badStatus = 20 0 60 10