datafile = SirAttacks.dat
affiliation = playerProjectile
moveType = 0
maxHP = 1
timeToLive = 1
walkspeed = 0.0
juiceForPlayer = 0
alignStyle = 1
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 valor1 0
animRun = 0 -1 0 valor1 0
animDead = 2 -1 1 valor1 0 valor2 0 valor3 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = HitsPlayer DiesWhenPlayerHits GoesThroughOpponent
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoDamage NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = 0
goodStatus = 115 0 115 115