datafile = SirAttacks.dat
affiliation = playerProjectile
moveType = 1
maxHP = 10
timeToLive = 20
walkspeed = 0.0
juiceForPlayer = 20
alignStyle = 1
alignDist = 48.0
[Animation]
animIdle = 0 -1 0 blade1 3 blade2 3 blade3 3 blade4 3
animRun = 0 -1 0 blade1 3 blade2 3 blade3 3 blade4 3
animDead = 0 -1 0 blade1 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoDamage NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 24.0
kbDuration = 2
damageDealt = 200
badStatus = 10 0 0 0