datafile = SirAttacks.dat
affiliation = playerProjectile
moveType = 1
maxHP = 3000
timeToLive = 1
walkspeed = 0.0
juiceForPlayer = 0
alignStyle = 1
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 shieldSelf 0
animRun = 0 -1 0 shieldSelf 0
animDead = 0 -1 0 shieldSelf 0
[Sound]
[AI]
targetAffiliation = player
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = HitsPlayer DiesWhenHitsWall DiesWhenPlayerHits
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoDamage NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = 0
goodStatus = 10 0 10 0