datafile = SirAttacks.dat
affiliation = playerProjectile
maxHP = 1
timeToLive = 10
walkspeed = 16.0
juiceForPlayer = 25
alignStyle = 1
alignDist = 16.0
[Animation]
animIdle = 0 -1 0 shield1 0 shield2 0
animRun = 8 -1 0 shield1 0 shield2 0
animDead = 0 -1 0 shield1 0 shield2 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = -30000.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoDamage NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 24.0
kbDuration = 10
damageDealt = 50
badStatus = 60 0 0 0