datafile = Sir.dat
affiliation = player
moveType = 0
maxHP = 3000
timeToLive = -20
walkspeed = 5.0
juiceForPlayer = 0
addedUnits = 4
addedUnit0 = SirSlash     48.0 0.0 1 0.0 0.0  1 15 15 0  15 1 1 true 10
addedUnit1 = SirShield    16.0 0.0 1 0.0 0.0  2 10 15 0  10 10 0 true 250
addedUnit2 = SirShieldSelf 0.0 0.0 1 0.0 0.0  2 0  0  0  0  0 0 true 0
addedUnit3 = SirValor      0.0 0.0 1 0.0 0.0  4 10 10 10 10 0 0 true 750
isThePC = true
[Animation]
animIdle = 0 -1 0 idle 0
animRun = 300 -1 0 walk1 4 walk2 4
animAttack1 = 0 -1 0 blade1 2 blade2 2 blade3 2
animAttack2 = 0 -1 0 shield1 14
animAttack4 = 10 -1 0 valor1 0 valor2 0
animStun = 0 -1 0 stun 0
animDead = 0 -1 0 dead1 1 dead2 1 dead3 1 dead4 1 dead5 1
animAim = 0 -1 0 aim 0
[Sound]
Hit = data/sounds/poleonHit.ogg
Dead = data/sounds/poleonDead.ogg
Att1 = 
Att2 = 
Att3 = 
[AI]
[unitProperties]
Player = InvincibleWhenHit ChainAttack1 ChainAttack2 IgnoreHealthFor1stAttack ClearStunFor3rdAttack
Hitbox = HitsEnemy HitsEnemyProjectile HitsOpponentWhenStunned
Defense = 