datafile = CommandoAttack.dat
affiliation = playerProjectile
moveType = 0
maxHP = 1
timeToLive = 15
walkspeed = 20.0
juiceForPlayer = 50
alignStyle = 0
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 shotgun 0
animRun = 0 -1 0 shotgun 0
animDead = 0 -1 0 shotgun 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile DiesWhenHitsWall DiesWhenEnemyHits
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 32.0
kbDuration = 5
damageDealt = 250
badStatus = 15 0 90 0