datafile = CommandoAttack.dat
affiliation = playerProjectile
moveType = 0
maxHP = 1
timeToLive = 30
walkspeed = 5.0
juiceForPlayer = 50
addedUnits = 1
addedUnit0 = CommandoBurn 0.0 0.0 16 256.0 32.0 8 0 0 0 0 0 0 true 0
alignStyle = 0
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 missile1 0
animRun = 300 -1 0 missile1 0 missile2 0
animDead = 0 -1 0 missileDead 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile DiesWhenHitsWall DiesWhenEnemyHits
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[Sound]
Dead = data/sounds/missleBoom.ogg
[damage]
kbDir = 0.0
kbMag = 32.0
kbDuration = 10
damageDealt = 1000
badStatus = 0 0 0 0