datafile = CommandoAttack.dat
affiliation = playerProjectile
moveType = 0
maxHP = 1
timeToLive = 90
walkspeed = 15.0
juiceForPlayer = 0
alignStyle = 0
alignDist = 0.0
[Animation]
animIdle = 0 -1 0 missileBurn 0
animRun = 0 -1 0 missileBurn 0
animDead = 0 -1 0 missileBurn 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile DiesWhenHitsWall
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack NoDamage IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = 500
badStatus = 0 0 0 0