datafile = poleon.dat
affiliation = player
moveType = 0
maxHP = 3000
timeToLive = -20
walkspeed = 15.0
juiceForPlayer = 0
addedUnits = 5
addedUnit0 = machineGun      1.0 0.0 5 0.0 16.0 1 3  1  0  0 0 0 false 1
addedUnit1 = CommandoShotgun 1.0 0.0 2 0.0 8.0  2 6  6  0  6 0 0 true 250
addedUnit2 = CommandoShotgun 1.0 0.0 2 0.0 16.0 2 0  0  0  0 0 1 true 0
addedUnit3 = CommandoShotgun 1.0 0.0 2 0.0 64.0 2 0  0  0  0 0 3 true 0
addedUnit4 = CommandoMissle  0.0 0.0 1 0.0 0.0  4 0  0  30 0 0 0 true 1500
isThePC = true
[Animation]
animIdle = 0 -1 0 poleon 0
animRun = 0 -1 0 p2 0
animAttack1 = 0 -1 0 patt1a 0 patt1b 0
animAttack4 = 12 -1 1 att2a 4 att2b 1 att2c 1
animStun = 0 -1 0 stun 0
animDead = 0 -1 0 dead 10
animAim = 0 -1 0 aim 0
[Sound]
Hit = data/sounds/poleonHit.ogg
Dead = data/sounds/poleonDead.ogg
Att1 = 
Att2 = data/sounds/shotgun.ogg
Att3 = data/sounds/poleonSeeker.ogg
[AI]
[unitProperties]
Player = InvincibleWhenHit IgnoreHealthFor1stAttack ClearStunFor3rdAttack
Hitbox = HitsEnemy HitsEnemyProjectile HitsOpponentWhenStunned
Defense = 