datafile = machineGun.dat
affiliation = enemyProjectile
moveType = 0
maxHP = 1
timeToLive = -10
walkspeed = 20.0
percentJuice = 0.2
[Animation]
animIdle = shot
animRun = shot
animDead = shot
[AI]
targetAffiliation = player
walkTime = 20
walkWait = 0
homeTargetAngle = false
[unitProperties]
Hitbox = GoesThroughAlly HitsEnemy HitsEnemyProjectile DiesWhenHitsWall
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 2.0
kbDuration = 1
damageDealt = 10
badStatus = 1 0 0 0