datafile = hpUp.dat
affiliation = enemyProjectile
moveType = 0
maxHP = 2
timeToLive = 2
walkspeed = 10.0
juiceForPlayer = 10
[Animation]
animIdle = 0 -1 0 idle 0
[AI]
targetAffiliation = player
homeTimeInbetweenCorrection = 5000
homeAngleCorrection = 0.0
attackDistMin = 0.0
attackDistMax = 0.0
[unitProperties]
Hitbox = HitsPlayer HitsEnemy DiesWhenPlayerProjectileHits DiesWhenHitsWall DiesWhenPlayerHits DiesWhenEnemyProjectileHits DiesWhenEnemyHits DiesWhenNeutralHitsGoesThroughAlly
Status = ImmuneGoodAilments ImmuneBadAilments
Defense = NoKnockBack IgnoreWallKnockBack
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = -100
goodStatus = 0 0 30 0
badStatus = 0 0 0 0