datafile = homa.dat
affiliation = enemy
moveType = 0
maxHP = 1000
timeToLive = -20
walkspeed = 3.0
juiceForPlayer = 20
[Animation]
animIdle = 0 -1 0 homaPic 0
animRun = 0 -1 0 run1 1 run2 1
animStun = 0 -1 0 homaStun1 0 homaStun2 0 homaStun3 0
animDead = 0 -1 0 homaDead 0
[AI]
targetAffiliation = player
homeTimeInbetweenCorrection = 5
homeAngleCorrection = 15.0
attackDistMin = 0.0
attackDistMax = 0.0
careAboutArena = true
[unitProperties]
Hitbox = HitsAllyWhenStunned HitsPlayer HitsPlayerProjectile
Defense =
[Sound]
Hit = 
Dead = data/sounds/homaDead.ogg
Att1 = 
Att2 = 
Att3 = 
[damage]
kbDir = 0.0
kbMag = 16.0
kbDuration = 1
damageDealt = 500
goodStatus = 0 0 0 0
badStatus = 5 0 0 0