datafile = healPunk.dat
affiliation = enemy
moveType = 0
maxHP = 500
timeToLive = -20
walkspeed = 5.0
juiceForPlayer = 20
addedUnits = 1
addedUnit0 = hpUpAttack 20.0 0.0 1 0.0 4.0 1 30 0 0 30 0 0 false 0
[Animation]
animIdle = 0 -1 0 idle 0
animRun = 0 -1 0 idle 0
animAttack1 = 0 -1 0 idle 0
animStun = 0 -1 0 idle 0
animDead = 0 -1 0 idle 0
[AI]
targetAffiliation = enemy
homeTimeInbetweenCorrection = 1
homeAngleCorrection = 5.0
attackDistMin = 0.0
attackDistMax = 50.0
attackAngleSpread = 5.0
careAboutArena = true
switchTarget = 2
targetPriority = 4
[unitProperties]
Hitbox = HitsAllyWhenStunned HitsPlayer HitsPlayerProjectile
[damage]
kbDir = 0.0
kbMag = 0.0
kbDuration = 0
damageDealt = 250
goodStatus = 0 0 0 0
badStatus = 5 0 0 0