datafile = gunner.dat
affiliation = enemy
moveType = 0
maxHP = 500
timeToLive = -20
walkspeed = 1.0
juiceForPlayer = 20
addedUnits = 1
addedUnit0 = badmojo 64.0 0.0 1 0.0 0.0 1 80 0 0 40 0 20 true 0
[Animation]
animIdle = 0 -1 0 idle 0
animRun = 0 -1 0 idle 0
animAttack1 = 0 -1 0 att 20
animStun = 300 -1 0 stun1 0 stun2 0 stun3 0
animDead = 0 -1 0 dead1 2 dead2 2 dead3 1
[AI]
targetAffiliation = player
homeTimeInbetweenCorrection = 5
homeAngleCorrection = 5.0
attackDistMin = 150.0
attackDistMax = 300.0
attackAngleSpread = 10.0
careAboutArena = true
[unitProperties]
Hitbox = HitsAllyWhenStunned HitsPlayer HitsPlayerProjectile
[Sound]
Hit = 
Dead = data/sounds/gunnerDead.ogg
Att1 = data/sounds/gunnerShot1.ogg
Att2 = 
Att3 = 
[damage]
kbDir = 0.0
kbMag = 16.0
kbDuration = 1
damageDealt = 250
goodStatus = 0 0 0 0
badStatus = 5 0 0 0