[Campaign]
Name = KnowThyEnemy
Music = data/music/knowThyEnemyMusic.ogg
MusicLength = 66
Datafile = data/campaigns/KnowThyEnemy.dat
TotalRounds = 3
UnitsToAppear = homa gunner healPunk
[Round0]
Name = Homa (cause it's a house)
ArenaSize = 500 500
ArenaPic = data/campaigns/KnowThyEnemy.dat beachbkg round1title
ArenaKB = .2
ArenaWall = Stop
Spawns = 7
Spawn0 = homa 3 2 1 15 0 0
Spawn1 = homa 10 6 1 150 0 3
Spawn2 = homa 1 8 1 240 0 1
Spawn3 = homa 1 1 1 240 0 1
Spawn4 = homa 1 7 1 240 0 1
Spawn5 = homa 1 4 1 330 0 2
Spawn6 = homa 3 4 1 330 0 3
[Round1]
Name = Enter the Gunner (Mk II)
ArenaSize = 500 500
ArenaPic = data/campaigns/KnowThyEnemy.dat beachbkg round2title
ArenaKB = .5
ArenaWall = Bounce
Spawns = 8
Spawn0 = gunner 1 2 1 15 0 0
Spawn1 = gunner 1 5 1 60 0 3
Spawn2 = gunner 1 7 1 60 0 3
Spawn3 = gunner 1 4 1 120 0 1
Spawn4 = gunner 1 8 1 120 0 1
Spawn5 = gunner 2 1 1 180 0 3
Spawn6 = gunner 2 3 1 180 0 3
Spawn7 = gunner 1 2 3 210 5 2
[Round2]
Name = Healpunk is, well, a punk
ArenaSize = 500 500
ArenaPic = data/campaigns/KnowThyEnemy.dat beachbkg round3title
ArenaKB = .1
ArenaWall = Stop
Spawns = 9
Spawn0 = healPunk 1 6 1 15 0 0
Spawn1 = homa 3 6 1 30 0 0
Spawn2 = healPunk 1 8 1 60 0 1
Spawn3 = healPunk 1 4 1 60 0 1
Spawn4 = homa 2 7 1 90 0 1
Spawn5 = healPunk 3 6 1 120 0 0
Spawn6 = gunner 3 6 1 135 0 0
Spawn7 = homa 2 5 1 90 0 1
Spawn8 = homa 2 2 1 180 0 4